Department of Industrial, Electronic and Mechanical Engineering, Roma Tre University
Via Vito Volterra 62, 00146, Rome, Italy
matteo.pestelli@uniroma3.it
Researchgate profile
Biography
Matteo Pestelli received his Bachelor degree in Computer Engineering from Roma Tre University in 2022, with a thesis on the implementation and simulation of Kuramoto oscillators in the context of automation systems. He received his Master degree in Automation and Management Engineering from Roma Tre University in 2025, with a thesis titled DROPS: Drone-based Cyber-Physical-Human System for Roadwork Operators Protection, focused on human-centered automation using Unmanned Aircraft Systems and computer vision.
Research
He aims to further deepen his scientific research skills in the field of automation and robotics, pursuing a Ph.D. in this area.
Projects
Current Projects
Publications
Journal Publications
Conference Proceedings
2026
Pestelli, Matteo; Rocchi, Erica; Carli, Marco
The Impact of Haptics on User Presence in Virtual Reality Proceedings Article
In: Proceedings of the 2026 ACM International Conference on Interactive Media Experiences, pp. 693-696, ACM, 2026, ISBN: 9798400724480.
@inproceedings{Pestelli_IMX_2026,
title = {The Impact of Haptics on User Presence in Virtual Reality},
author = {Matteo Pestelli and Erica Rocchi and Marco Carli},
url = {https://doi.org/10.1145/3788851.3812846},
doi = {10.1145/3788851.3812846},
isbn = {9798400724480},
year = {2026},
date = {2026-06-09},
urldate = {2026-06-09},
booktitle = {Proceedings of the 2026 ACM International Conference on Interactive Media Experiences},
pages = {693-696},
publisher = {ACM},
series = {IMX '26},
abstract = {This work explores the integration of advanced haptic feedback within an immersive Virtual Reality educational framework, specifically applied to planetary science. The purpose of this demo is to showcase how haptic technologies can enhance learning experiences in VR-based learning environments. The proposed experience is structured around an effective storyline and utilizes state-of-the-art haptic gloves to present a four-stage interactive lesson on Mercury. The system leverages thermal modulation, vibrotactile texturing, and force feedback to allow learners to physically perceive the planet’s extreme temperature gradients and cratered topography.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}