
Department of Industrial, Electronic and Mechanical Engineering, Roma Tre University
Via Vito Volterra 62, 00146, Rome, Italy
erica.rocchi@uniroma3.it
Researchgate profile
Biography
Erica Rocchi received her Bachelor degree in Electronics Engineering from Roma Tre University in 2018, with a thesis about database augmentation techniques for omnidirectional image saliency estimation based on Deep Learning, and Master degree in Information and Communication Technology Engineering from Roma Tre University in 2021, with a thesis about analysis of the visibility of processing artifacts in Point Cloud. She worked as a Telco Network Engineer from 2021 to 2023 at Engineering Informatica SPA. She is now a Ph.D. student (XXXIX cycle) in Applied Electronics at Roma Tre University at the Department of Industrial, Electronic and Mechanical Engineering.
Research
Her main research interests are in the area of Quality of Experience assessment for immersive technologies and multimedia processing.
Publications
Journal Publications
2025
Rocchi, Erica; Ferrarotti, Anna; Carli, Marco
A comparison of the Meta Quest Pro and HTC Vive Focus 3 eye-tracking systems: analysis of data accuracy and spatial precision Journal Article
In: IEEE Access, 2025, ISSN: 2169-3536.
@article{Rocchi_A_2025,
title = {A comparison of the Meta Quest Pro and HTC Vive Focus 3 eye-tracking systems: analysis of data accuracy and spatial precision},
author = {Erica Rocchi and Anna Ferrarotti and Marco Carli},
doi = {10.1109/ACCESS.2025.3562672},
issn = {2169-3536},
year = {2025},
date = {2025-04-22},
journal = {IEEE Access},
abstract = {Virtual Reality’s rise has highlighted eye gaze as a key interaction method. Data reliability becomes critical in this context, with gaze accuracy and precision serving as leading indicators of data quality. This study compared the spatial accuracy and precision of Meta Quest Pro and HTC Vive Focus 3 headsets using eye movement data collected from 30 users under head-free and head-constrained conditions. The targets were placed at different depths from the users. The analysis revealed inconsistencies between manufacturer-provided data, obtained under ideal conditions, and data collected in different settings. Moreover, the results showed greater spatial accuracy for Meta Quest Pro, and higher spatial precision for HTC Vive Focus 3. The aim of this study is to offer an extensive examination of the performance of these systems, thus assisting researchers in choosing suitable eye-tracking technology for diverse applications.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}