
Department of Industrial, Electronic and Mechanical Engineering, Roma Tre University
Via Vito Volterra 62, 00146, Rome, Italy
anna.ferrarotti@uniroma3.it
Researchgate profile
Biography
Anna Ferrarotti received her Bachelor degree in Electronics Engineering from Roma Tre University in 2021, with a thesis about the design of an anomaly detection system using Principal Component Analysis, and Master degree in Information and Communication Technology Engineering from Roma Tre University in 2022, with a thesis about stress detection in an Augmented Reality scenario. She is now a Ph.D. student (XXXVIII cycle) in Applied Electronics at Roma Tre University at the Department of Industrial, Electronic and Mechanical Engineering.
Research
Her main research interests are in the area of Quality of Experience assessment for immersive technologies and multimedia processing.
Projects
Ongoing projects
FEREO – Formazione e Resilience Engineering Organizzativa
The project, in collaboration with Università degli Studi “La Sapienza” and INAIL, aims at studying the effectiveness of immersive technologies for workplace safety training.
Publications
Journal Publications
2025
Rocchi, Erica; Ferrarotti, Anna; Carli, Marco
A comparison of the Meta Quest Pro and HTC Vive Focus 3 eye-tracking systems: analysis of data accuracy and spatial precision Journal Article
In: IEEE Access, 2025, ISSN: 2169-3536.
@article{Rocchi_A_2025,
title = {A comparison of the Meta Quest Pro and HTC Vive Focus 3 eye-tracking systems: analysis of data accuracy and spatial precision},
author = {Erica Rocchi and Anna Ferrarotti and Marco Carli},
doi = {10.1109/ACCESS.2025.3562672},
issn = {2169-3536},
year = {2025},
date = {2025-04-22},
journal = {IEEE Access},
abstract = {Virtual Reality’s rise has highlighted eye gaze as a key interaction method. Data reliability becomes critical in this context, with gaze accuracy and precision serving as leading indicators of data quality. This study compared the spatial accuracy and precision of Meta Quest Pro and HTC Vive Focus 3 headsets using eye movement data collected from 30 users under head-free and head-constrained conditions. The targets were placed at different depths from the users. The analysis revealed inconsistencies between manufacturer-provided data, obtained under ideal conditions, and data collected in different settings. Moreover, the results showed greater spatial accuracy for Meta Quest Pro, and higher spatial precision for HTC Vive Focus 3. The aim of this study is to offer an extensive examination of the performance of these systems, thus assisting researchers in choosing suitable eye-tracking technology for diverse applications.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
2024
Ferrarotti, Anna
QoE Assessment for cultural heritage fruition through immersive media Journal Article
In: Science Talks, 2024.
@article{Ferrarotti_ST_2024,
title = {QoE Assessment for cultural heritage fruition through immersive media},
author = {Anna Ferrarotti},
doi = {10.1016/j.sctalk.2024.100343},
year = {2024},
date = {2024-03-31},
journal = {Science Talks},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Ferrarotti, Anna; Baldoni, Sara; Carli, Marco; Battisti, Federica
Stress Assessment for Augmented Reality Applications Based on Head Movement Features Journal Article
In: IEEE Transactions on Visualization and Computer Graphics, vol. 30, no. 10, pp. 6970-6983, 2024.
@article{Ferrarotti_TVCG_2024,
title = {Stress Assessment for Augmented Reality Applications Based on Head Movement Features},
author = {Anna Ferrarotti and Sara Baldoni and Marco Carli and Federica Battisti},
doi = {10.1109/TVCG.2024.3385637},
year = {2024},
date = {2024-01-01},
urldate = {2024-01-01},
journal = {IEEE Transactions on Visualization and Computer Graphics},
volume = {30},
number = {10},
pages = {6970-6983},
abstract = {Augmented reality is one of the enabling technologies of the upcoming future. Its usage in working and learning scenarios may lead to a better quality of work and training by helping the operators during the most crucial stages of processes. Therefore, the automatic detection of stress during augmented reality experiences can be a valuable support to prevent consequences on people's health and foster the spreading of this technology. In this work, we present the design of a non-invasive stress assessment approach. The proposed system is based on the analysis of the head movements of people wearing a Head Mounted Display while performing stress-inducing tasks. First, we designed a subjective experiment consisting of two stress-related tests for data acquisition. Then, a statistical analysis of head movements has been performed to determine which features are representative of the presence of stress. Finally, a stress classifier based on a combination of Support Vector Machines has been designed and trained. The proposed approach achieved promising performances thus paving the way for further studies in this research direction.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Conference Proceedings
2024
Ferrarotti, Anna; Baldoni, Sara; Carli, Marco; Battisti, Federica
On the identification of the leading sensory cue in mulsemedia VR applications Conference
2024 16th International Conference on Quality of Multimedia Experience (QoMEX), IEEE, 2024.
@conference{Ferrarotti_QOMEX_2024,
title = {On the identification of the leading sensory cue in mulsemedia VR applications},
author = {Anna Ferrarotti and Sara Baldoni and Marco Carli and Federica Battisti},
doi = {10.1109/QoMEX61742.2024.10598293},
year = {2024},
date = {2024-06-18},
urldate = {2024-06-18},
booktitle = {2024 16th International Conference on Quality of Multimedia Experience (QoMEX)},
publisher = {IEEE},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Ferrarotti, Anna; Baldoni, Sara; Carli, Marco; Battisti, Federica
Interaction goes virtual: towards collaborative XR Conference
Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, ACM, 2024.
@conference{Ferrarotti_IMX_2024,
title = {Interaction goes virtual: towards collaborative XR},
author = {Anna Ferrarotti and Sara Baldoni and Marco Carli and Federica Battisti},
doi = {10.1145/3639701.3661089},
year = {2024},
date = {2024-06-07},
booktitle = {Proceedings of the 2024 ACM International Conference on Interactive Media Experiences},
publisher = {ACM},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
2023
Ferrarotti, Anna; Carli, Marco
Objective Metrics Definition for QoE Assessment for Extended Reality Applications Proceedings Article
In: ACM International Conference on Interactive Media Experiences (IMX), 2023.
@inproceedings{Ferrarotti_IMX_2023,
title = {Objective Metrics Definition for QoE Assessment for Extended Reality Applications},
author = {Anna Ferrarotti and Marco Carli},
doi = {10.1145/3573381.3596503},
year = {2023},
date = {2023-01-01},
urldate = {2023-01-01},
booktitle = {ACM International Conference on Interactive Media Experiences (IMX)},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
2022
Neri, Michael; Ferrarotti, Anna; de Luisa, Luca; Salimbeni, Andrea; Carli, Marco
ParalMGC Multiple Audio Representations for Synthetic Human Speech Attribution Proceedings Article
In: 10th European Workshop on Visual Information Processing (EUVIP), 2022.
@inproceedings{euvip2022_audio_neri,
title = {ParalMGC Multiple Audio Representations for Synthetic Human Speech Attribution },
author = {Michael Neri and Anna Ferrarotti and Luca de Luisa and Andrea Salimbeni and Marco Carli},
doi = {10.1109/EUVIP53989.2022.9922861},
year = {2022},
date = {2022-10-20},
urldate = {2022-01-01},
booktitle = {10th European Workshop on Visual Information Processing (EUVIP)},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}